It’s a process that Laws estimates took months to develop and reach a (mostly) finished product. The issue was figuring out the nature of the flesh monster, which Laws says took place with “more esoteric discussions” to get to the heart of the issue: Does it have four legs? Two? Does it stand up or wave its arms? How does it look when it’s in a dormant state versus an active state? How does the flesh monster actually work? The Witcher season 3’s flesh monster, in all its amorphous glory. “We originally concepted it in very abstract ways,” Laws says. It’s also what production designer Andrew Laws said was easily the hardest monster to create of the season, and possibly the hardest Witcher monster to date. It’s gnarly and great, one of the most effective scenes of the new season. As he battles the monster, he quickly learns the monster is connected to a set of three human heads linked to the wall, who wail with every blow to the monster’s body. Still, he’s surprised when he encounters something he’s never seen before: a lumbering, Cronenbergian mass of arms coming at him from a cocoon in the corner. After all, the man, the myth, the Witcher has faced his share of beasties across hundreds of years, and always come out more or less unscathed. He encounters it in some dungeon lair - one Geralt knows is a trap but, naturally, ventures into anyway. But none have been so tremendously challenging as the “flesh monster.” In The Witcher season 3, Geralt (Henry Cavill) is facing down some demons, both literal and metaphorical.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |